Time to show something again: the main menu and other screens are pretty much done.
I'm only posting a screenshot of the Savegame menu because I decided to keep this and the other two menus I didn't show as simple as possible: the same black style as the textbox. The buttons for these screens are on the right of the textbox now. From the highest to the lowest: Save, Load, Log. I think it's fairly obvious what the first two do, and the last one is to look back at recent dialogue. This simple black style has one major flaw though: when the background is black too, it's hard to see and use.
As you can see: no CG gallery so far. I haven't completely written it off yet, but for now I'm having a more important issue with the Save- and Load functions I haven't been able to solve: when you load a savegame, it won't load the background. The background won't appear until you've progressed far enough for a new one to appear. If a supported function like this won't properly work, I don't want to know how a function that the development program doesn't support will work.
But besides having to think about a solution to the load-problem, I'm done with the technical stuff for now and going back to finishing the first route.
- 2013/05/19(日) 04:56:01|
- Teacher
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It's a little early to be talking about this, but as I don't have any other subjects to talk about left at the moment, I'm going to anyway.
When I think I'm done with the game, there's no doubt going to be enough left to improve or fix. For that reason I'd like to release the first version of the game to anyone interested in commenting on it only. What I mean by this is play the game as soon as possible (to avoid delaying the general release as much as possible), and sending me an as detailed as possible list with issues you ran into while playing. This can be a bug, a grammar/spelling error, something with the art, anything.
I will then proceed to fix the small or important stuff as quickly as possible, add the testers to the credits, and release the game preferably within 2 weeks. There's going to be issues, especially with the grammar (I'm having trouble with writing it in the same tense) and art, that I'm not going to bother fixing for this game if they aren't important enough but still a lot of work. I will however gladly welcome any tips about how to handle it next time, and keep in mind the mistakes people noticed for the next game in general.
If you're interested in getting the game a little early and helping with the final release and future releases, you can contact me on Pixiv.
- 2013/05/12(日) 04:19:13|
- Teacher
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I have (almost) no experience with making music, and therefore no good way to get fitting background music for this eroge. I'd rather not use royalty free music, but it's still the better solution compared to me fiddling around for weeks with music programs to get sub-par results.
So even though I can't expect anything out of this, I have to ask: is there anyone with experience making music willing to make background music for this project? If there is, the easiest way to personally contact me is through my Pixiv page (see left sidebar), with a personal message. I can't offer anything in terms of compensation but early access to the game, the pre-release.
PS: Having to study for exams makes want to work on this project... I've been making a lot more progress on this than I should. I may actually be able to show some things before this 'break' is over.
- 2013/04/28(日) 04:49:23|
- Teacher
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Back to the usual blogging schedule at last.
Although I do have
some programming knowledge, I don't have enough to program something from scratch without spending a huge amount of time on it. Therefore, I'm working with Novelty for this project. Unfortunately, the software has pretty much been abandoned leaving some pretty major problems in the program unsolved (I may switch to Ren'Py for future projects).
The main problem I've run into is Novelty resetting variables when restarting the game. This means I can't have the player unlock things and keep it unlocked for future play sessions. There is a sloppy way around this, but it's probably going to take quite a lot of time and it would be be far from perfect.
Therefore the following question: should I include a CG Gallery with unlocked CG event scenes even though it won't work too well and will probably delay the release quite a bit, or should I not include this function? There will obviously be a save and load function, so the player could make his/her own gallery/recollection by saving before a CG event scene.
Working on a few things at the same time right now, so there's not much I have actually finished this past week but I did make a start on several things I just need to finish up.
Changelog- New character
- 2013/04/14(日) 04:38:28|
- Teacher
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Because of increasing problems with my internet connection, I've decided to write this entry a bit early to try to publish it now that I at least have some connection.
Names. I'm not very good at thinking them up, but because of Japan being the location I can just keep using Japanese names. But that still leaves 2 other names to think up.
The first one being the name of the game itself. 'Teacher' is just a development name, I have no intention of actually using it as the real name. I do want it to have something to do with the teacher intern though, and possibly something with the game's femdom theme. Suggestions are more than welcome, if I don't get any I really like I will probably use a pretty retarded name like "At This Rate I'm Never Gonna be a Real Teacher!".
The second name is the circle/'publisher' name. The Necromancer was more of a 'filling in something random' when making my Pixiv then an appropriate circle name. It has nothing to do with the fetishes in my work and might even suggest things I don't use, like necrophilia. If I can't think of anything else and nobody else has a good suggestion I will probably just use The Necromancer, but as I'd have to keep using it for every future project I'd prefer not to.
Just a single thing worth mentioning in terms of progress this week.
Changelog- One new CG event scene
- 2013/04/06(土) 06:18:14|
- Teacher
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