I finished the flowchart of the next game. I won't post it here because it's unreadable scribbles in a notebook (it kind of looks like a really complicated formula if you don't know what it really) and it would spoil if you
could decipher it, but this means the basic outline of the game is now complete. Any ideas and suggestions are still more than welcome, as I can always expand or even add events, but the basis of the game storyline is here.
This allows me to give an estimate of how big this game will be compared to Teacher in Training. TiT (hehe, tit) was 2 routes with both the same amount of CG event scenes: 6 each, 12 total. College (still need a better name) will have 19 CG event scenes in total at least. The way it is divided under routes is a lot less uniform though: the game is still mainly centered around a single long route. 3 CG event scenes will appear before the first routesplit, and then the short extra route (centered around a character I will post the character file for in a few hours) will be one of the options. This extra route will be about 5 CG event scenes 'long', but might be a little more dialogue heavy and therefore pretty long in reality. The other side of this routesplit will lead you to the rest of the 'main' route with the 'main' heroine, which will have 9 additional CG event scenes. Those of you with brilliant skills in math will still miss 2 scenes to get to that total of 19 scenes, and those are bonus scenes. Only after finishing the game on both other routes at least once, you will be able to unlock a third ending and see these scenes.
One of the things my personal flowchart also shows is what characters appear in what scene. So I've also pretty much decided on how many and what female character there will be. Besides Isis and the girl from the other route, there will be 4 more important female characters, so 6 there are heroines in total. I say important, but that basically means whatever girl isn't nameless (as characters who are there just to 'increase the amount of torturers' are nameless). I will probably post a character sheet for 5 of them (as one used for a small plottwist and showing here might give it away), but not all of them are equally important. One will probably star in only one scene, for example. But don't hold back from suggesting things you'd like to see with certain girls on their character sheet blogpost, I might be able to use it.
So in short: 19 CG event scenes compared to 12, 6 important female characters instead of 4, and again 3 possible endings.
Edit: 20 CG event scenes, thought of another addition to the Freya route. Guess I have a little more creativity left.
- 2014/01/09(木) 06:32:10|
- College
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The story of my second game is getting more concrete, and while thinking about slight variations and early (bad) ends to not make the game entirely linear one idea in particular has grown to be a seperate route after all. It will most likely be not as long as the 'main' route and be a little less focused on the CG Event scenes and a little more on the character it's about, but it will probably be worth calling a seperate route.
- 2014/01/05(日) 09:17:22|
- College
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There it is. A new tag, for a new work. I'm still working on a more stable version for Teacher in Training, but as some of the fixes require quite tedious work I couldn't help but start with something new.
The basic storyYou just started attending college. You have a lot of the same classes as one of your best and oldest friends, a girl that has been in love with you for as long as you've known each other. However, you're still inexperienced in love, mostly because of your own lack of attention for love and obliviousness to your friends feelings for you. But this time it's going to be different. You've decided to turn your life around and great a fruitful college life for yourself in both academics and love. As soon as you started college, you force yourself to be a more socialable person and hope to find a romance out of it. But things aren't going as you'd hoped. Allthough female interest in you seems to be sufficient, none of the girls that you think might like you really interest you. Should you just start a relationship first and then get to know them better? Keep looking? Or maybe just give up on trying to force something like this?
But that's when you spotted her. That girl.
The girl. Your heart skips a beat as you turn your head when she walked past. This must be it. The feeling you were looking for.
A few days later you approach her fot the first time, and it didn't take more than a month to get close to her. But when you finally found the courage to ask her out, she tells you she's not looking for a normal relationship. Still adamant about 'dating' her, you're about to find out what kind of relationship she
is looking for...
I've talked about some of my plans for this game before, but I'll list some of them below.
- I'm hoping to improve my art in this work, and therefore the game will also have a bigger screen.
- I want the game to be bigger in terms of length and amount of CG event scenes than Teacher in Training was, but also want there to be only one main route this time. This means one long story, with possibly some alternative endings or early endings. And maybe some choices that will change what CG event scene will be next or how a CG event scene will end.
- Because it will be one long route that's mainly about one girl, I want to include multiple outfits for the main heroine at least.
- Hopefully I'll get to include your ideas and suggestions.
As for that last one, I'd really like to hear any suggestions and ideas you have that fit this game's setting. To clearify: the setting is once again female on male femdom, realistic (as in non-fantasy/SciFi), and most likely takes place in a non-existing country (so you can mess around with laws). I want to split the suggestions in four stages, this one being for general ideas for the game and story, and things you'd like to see.
Please send any scenarios, ideas, or suggestions you have and wish to share to me on either Pixiv, as a comment on this blog, or anywhere else you think I will see.
Update:
Oh right, I forgot: I also once again need a good name for the game.
- 2013/11/09(土) 07:54:52|
- College
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